CYBERGYM™’S Training Arena
CyberGym® has developed a unique training arena for financial organizations, critical infrastructure and manufacturing companies that prepares client’s employees for responding and fending off real-time cyber-attacks on complex, wide-spread systems.
CyberGym®’s Training Arena exercises three teams simultaneously: an attacking team (Red), a defending team (Blue) and a management and debriefing team (White). During the war-game the red team attacks the blue teams via multiple vectors, using both technological and non-technological means.
During the game all data is collected and processed and at the end of the game, as part of the debriefing, all this information is reviewed. From the method your team used to deal with the situation, through their actions when faced with the reality of an attack and even how calmly they reacted to each event.
CyberGym®’s War-game Training Arena provides a realistic, perfectly emulated cyber environment, tailored to simulate specific technological environment and settings. The Arena can be customized for any technological environment, and the attacks generated in the arena by the red team are geared to challenge your teams according to the level of the defenders.
This life-like experience raises the awareness and battle readiness of every member of your organization in accordance with their relative responsibilities and day to day activities. Repetitive training sessions hone your team’s responses and ensure that they will be at their best during real attacks on your facility.
After only one session, trainees learn to
o Recognize that their organization is under attack!
o Identify threats in their network
o Enact first-response and counteraction activities
o Contain the threats and inhibit their spread
….And to EXPECT THE UNEXPECTED
CyberGym’s ARENA Turnkey Offering
CyberGym® offers the arena as a turnkey project, providing all the equipment necessary to run the arena as well as setting it up in the customer’s facility.
The customer’s sole responsibility is to provide the structure for the arena and the fundamental (passive) infrastructure; all other components will be provided by CyberGym™ in a full A to Z project as described below:
PROVISION & SETUP
o Practical Integration & Implementation
o Active Network
o Passive Network
o System and Cyber Security Products
MANPOWER DEFINITON AND HIRING ASSITANCE
o Temporary (Project based)
o The courses catalogue & syllabus
o The training mechanics & teaching and training methods
o The data collection methodologies & The debriefing mechanism
o Measurements tools
THE WAR GAME MANAGEMENT SYSTEM
MARKETING MATERIAL & SUPPORT
o Marketing & Sales tools
o Sales staff training
o Assistance in building local business models
o Arena Transfer (including FAT/SAT)
o Mentoring Period